"Investigate" is a new mechanic built into the design of Shadows Over Innistrad. Big Man Mark Rosewater took the time to explain the process of designing of the mechanic on Magic.wizards.com, and that got us thinking. Here we discuss draft combos, entry points, and execution of an "Investigate" themed deck.
What is our objective? "Investigate" gives us a number of artifacts that stay around for the late game, giving us something to do with our mana down the line. Therefore we prioritize control and mid-game spirited cards. The colors we will inhabit will be Blue, Green, and to a lesser degree, White.
How To End Up Here
We are taking it for granted that investigating will be an easy proposition for most decks. Even so, Daring Sleuth and Bearer of Overwhelming Truths is going to be a card to pick up early. Taking one first pick won't necessarily limit you to the deck we are discussing, but at uncommon, you can easily have one or two. Not only can this easily be a 4 or 5 damage threat in the mid-game, but it also furthers your Investigation goals.
As Mr. Rosewater personally spoiled, Tireless Tracker is a card you might you might open, and if the pack has no removal, you could end up picking this up and feeling strongly pulled towards an investigate deck (we would suggest staying open, but there could be worse first picks). The value of this card is obvious. You will arrive at the late-game with more clues that you can shake a scepter at, and as soon as you start cashing them in, Tracker will be a threat your opponent has to deal with, if not sooner.
Also Look For
One of the best enablers for your "investigate" theme will be Briarbridge Patrol. He has the added benefit of making any creature in your hand a six drop that says "draw three cards". Imagine you end up with a bomb rare like Sigurda or a Geralf's Masterpiece, you've tutored it up with Tamiyo's Journal, you play it for almost better than free (I digress). The Patrol has a big enough body to stick around, do some damage, and earn you a clue each time he does. At uncommon, you could see these late, will probably only see one per pack, and should consider taking 5-10th pick.
Ulvenwald Mysteries will be more useful for its second ability, capitalizing off of other sources of clues to flood your board with 1/1 tokens. The first ability will likely provide one or two clues per game, but certainly far fewer than either of the blue archetypes.
White has several options for an investigate-heavy deck as well, such as the quick-play Thraben Inspector, starting you off with a clue on turn one. Expose Evil is also a common instant that will make Trail of Evidence better, and is cheap enough to consider playing as a battle trick when trying to sneak your Bearer of Overwhelming Truths in for extra special damage.
The idea is to build a curve of lower-powered creatures, investigate as often as possible, and draw cards at triple the rate of your opponent. This will always keep your hand full, your options more plentiful, and your attacks more effective. We are certain there will be several pieces to the puzzle at common rarity released at the end of the week, but with what we have there is already an archetype to be considered.
Otherwise, just grab all the vampires.
STAY TUNED FOR MORE DRAFT ARCHETYPES AND SEALED DECK DISCUSSIONS ON INSTANTSPEEDMTG.COM!
a debt of gratitude is in order for the tips and information..i truly value it.. playmotupatlu
ReplyDelete