Tuesday, March 29, 2016

Shadows Over Innistrad Most Wanted: BLUE

Alert Level Rising! PreRelease events are imminent! 
The populace must be informed!
 Be on the lookout for these five blue cards, in Common or Uncommon, considered armed and dangerous in Limited formats. If these cards are spotted, we recommend drafting with appropriate prejudice.


ABERRANT RESEARCHER // PERFECTED FORM


Holy mad insect scientist!
 Who doesn't mind playing a 3/2 flyer for 4 mana? This is a common prospect in Blue. How about a 5/4 flyer? Playing Blue means you will probably have plenty of spells to hit on, but the tension will be palpable for your opponent each upkeep of yours. And if you miss? In a deck where you are trying to achieve Delirium, which Blue decks will often want to do, the researcher will help you get there.
PREFERRED PICK: 2-4


MANIC SCRIBE


Achieving Delirium will feel very good with this guy on the board. A 2-drop with 3 toughness is nothing to shake a stick at, and will essentially all but deliver you delirium. Once your opponent is only drawing one out of every 4 cards in their deck, odds are definitely stacked in your favor. (note: board out against other heavy delirium decks)
PREFERRED PICK: 4-6


RECKLESS SCHOLAR


This three-drop can make sure you have card quality advantage moving into the mid-game. It won't have a great affect on the board and doesn't totally trade up, but if your hand is full of cards that say "Madness," this overachiever will be your best friend.
PREFERRED PICK: 3-5


PRESS FOR ANSWERS


Who says a little detective work doesn't pay off?
This card presents some of the nicest economy in the color. The tap-and-stay-tapped effect has cost as little as one mana in the past, so you are essentially getting an investigate for one mana, which is about as cheap as one can be bought. Simply running this card helps delirium, tempo, and card draw. Heck, it might even help you do some damage.
PREFERRED PICK: 5-7



STORMRIDER SPIRIT


A Common rarity flash flyer already has our vote for President. Make it a 3/3 and next stop, the world. The versatility this card brings to a deck can easily create huge game swings. This card will be a star on defense, and still a 3/3 flyer on offense. If your deck has any spirit synergies at all, you will be riding this storm towards prize packs. 
PREFERRED PICK: 3-5


Stay tuned to InstantSpeedMTG.com for more installments of
 Shadows Over Innistrad: Most Wanted!

Evolving Wilds: Changes for Magic Online Prerelease

                                                                                                  Art: Willian Murrai

Most of us are super jazzed this week. Prerelease, for the InstantSpeedMTG crew, is this Friday at midnight, Saturday for others, all weekend for some. We all have our entries and boxes pre-ordered and all we have to do is wait until the time comes to enjoy the fruits of our anticipation. For our most unfortunate and under-served brothers and sisters, those without access to the live-giving force of a local game store, Prerelease is only alive on Magic: The Gathering Online (henceforth, MTGO). Those players, as well as the rest of us, will enjoy the changes coming to MTGO.

In the past MTGO mirrored real life MTG, in particular when it came to Prereleases, only the whole schedule was delayed two weeks. In an article on Magic.wizards.com today, Digital Project Manager for MTGO  Lee Sharpe announced several upgrades to the online pre-release experience.

"Prereleases are like Christmas, where you get to unwrap your presents and play with them right then and there." 
"Why must I wait another week to draft? WHYYYYY?!"
                                                                  Art: James Ryman

While the two week stagger remains in place, several other traditional elements have been removed, namely, the week afterwards wherein players had to wait to begin drafting and purchasing packs. This time around, on MTGO at least, players will enter the new season on the Monday following Prerelease.

Prerelease events will include special Shadows Over Innistrad Sealed Leagues. Sharpe states that "Sealed League technology is awesome." We agree, and can't wait to play! These leagues will continue to offer a foil promo rare or mythic rare card for your purchase. Players will have until April 20th to complete their league.

Also on the docket are Prerelease Swiss Drafts. These will be pack-per-win only.

Players in both types of events will receive an Avacyn avatar.

Release events are also canceled along with the week of hiatus between prerelease and Release. So, essentially, Pre-release has become Release, and the only real difference between what you play on Saturday the 16th and Monday the 18th is the Foil Promo that will come with your online cards.

While we appreciate that Wizards is spending time crafting unforgettable experiences in MTGO, these are minor efforts to streamline the schedule, and don't really get down to increasing the draw and payoff for competing on MTGO on that particular weekend. We look forward to more changes as the next couple of prereleases roll around.

Tweet at Lee Sharpe at @mtg_lee with suggestions for further upgrades.  MTGO Shadows Over Innistrad Prerelease events open April 15th!

Monday, March 21, 2016

Limited Attention -- Shadows Over Innistrad Draft Primer #001 Investigate!

Only two weeks away from pre-release weekend for Shadows Over Innistrad, the speculative deck techs have begun.  Possible time traveler Owen Turtenwald dropped a Red/Black Madness deck tech onto Channel Fireball that made us itch to jump into a draft, though knowing we must wait another three weeks to sit down with the actual cards, why not brainstorm?

"Investigate" is a new mechanic built into the design of Shadows Over Innistrad. Big Man Mark Rosewater took the time to explain the process of designing of the mechanic on Magic.wizards.com, and that got us thinking. Here we discuss draft combos, entry points, and execution of an "Investigate" themed deck.

What is our objective?  "Investigate" gives us a number of artifacts that stay around for the late game, giving us something to do with our mana down the line. Therefore we prioritize control and mid-game spirited cards. The colors we will inhabit will be Blue, Green, and to a lesser degree, White.

How To End Up Here

A good place to start off talking about this draft achetype is the legendary artifact, Tamiyo's Journal. This will give you an Investigate each turn, and allow you to search up whatever win condition you were able to grab. At rare, the Journal is a huge card to pull into any deck. This also means if you pick up another bomb that isn't totally on-theme, the Journal will play right into it, without even sacrificing itself. In this format we will likely not have 8, 9, or 10 powered creatures, but if you happen to open a Jace, Avacyn, or more likely, Sigurda, you will be much closer to these bombs. Artifacts see much less removal in Limited as well, so this card is likely to stick for the whole game. If you are able to play this and sacrifice three clues immediately, it becomes a 5 mana tutor instead of the 6 mana, draw three that the three clues represents. This card is versatile enough to thoroughly enjoy drafting it pack one, pick one every time.




Sage of Ancient Lore/ Werewolf of Ancient Hunger will be as powerful late-game as you are successful in working the Investigate machine you pull together. Keep 5 or 6 cards in hand, and you will have a powerful hitter that has the possibility of doubling his power and effectiveness if things peter out. You will also be able to sacrifice clues at instant speed in order to pump Sage, which will drive your opponent crazy in the best possible way.




We are taking it for granted that investigating will be an easy proposition for most decks. Even so, Daring Sleuth and Bearer of Overwhelming Truths is going to be a card to pick up early. Taking one first pick won't necessarily limit you to the deck we are discussing, but at uncommon, you can easily have one or two. Not only can this easily be a 4 or 5 damage threat in the mid-game, but it also furthers your Investigation goals.


As Mr. Rosewater personally spoiled, Tireless Tracker is a card you might you might open, and if the pack has no removal, you could end up picking this up and feeling strongly pulled towards an investigate deck (we would suggest staying open, but there could be worse first picks). The value of this card is obvious. You will arrive at the late-game with more clues that you can shake a scepter at, and as soon as you start cashing them in, Tracker will be a threat your opponent has to deal with, if not sooner.



Also Look For

One of the best enablers for your "investigate" theme will be Briarbridge Patrol. He has the added benefit of making any creature in your hand a six drop that says "draw three cards". Imagine you end up with a bomb rare like Sigurda or a Geralf's Masterpiece, you've tutored it up with Tamiyo's Journal, you play it for almost better than free (I digress). The Patrol has a big enough body to stick around, do some damage, and earn you a clue each time he does. At uncommon, you could see these late, will probably only see one per pack, and should consider taking 5-10th pick.





We've been shown several Enchantments that seem to be build-around's for these decks. As the various oaths in Oath of the Gatewatch proved, an enchantment is rarely going to be first-pick worthy, and these cards are no exception.

Trail of Evidence will be better in a deck with lots of spells (obviously) which means if you are leaning towards stronger creatures than spells, you may find yourself not playing this card. This will work great if you are able to find lots of counterspells. A better and cheaper option is Ongoing Investigation, more likely to make an impact if you have more green cards and creature cards than counter-spells or removal.


Ulvenwald Mysteries will be more useful for its second ability, capitalizing off of other sources of clues to flood your board with 1/1 tokens. The first ability will likely provide one or two clues per game, but certainly far fewer than either of the blue archetypes.









White has several options for an investigate-heavy deck as well, such as the quick-play Thraben Inspector, starting you off with a clue on turn one. Expose Evil is also a common instant that will make Trail of Evidence better, and is cheap enough to consider playing as a battle trick when trying to sneak your Bearer of Overwhelming Truths in for extra special damage.


The idea is to build a curve of lower-powered creatures, investigate as often as possible, and draw cards at triple the rate of your opponent. This will always keep your hand full, your options more plentiful, and your attacks more effective. We are certain there will be several pieces to the puzzle at common rarity released at the end of the week, but with what we have there is already an archetype to be considered.

Otherwise, just grab all the vampires.

STAY TUNED FOR MORE DRAFT ARCHETYPES AND SEALED DECK DISCUSSIONS ON INSTANTSPEEDMTG.COM!






Friday, March 18, 2016

Planeswalkers Invade Innistrad!



It's a Planeswalker Extravaganza! Spoiler season rolls onward in leaps and bounds with a new Planeswalker released each day this week! Wizards has been putting it's top personalities to task with such names as lovable pro player Luis Scott Vargas and streamer Gaby Spartz responsible for officially introducing us to these cards. The hype is real and InstantSpeedMTG brings you an in-depth analysis of our new favorite cards.






Large questions have loomed over Magic: The Gathering, players wondering ubiquitously where Nahiri was and when she would re-enter the lore. Now we know, not only where she is (here), but that hell follows her.

4 mana, 4 loyalty
Nahiri, The Harbinger is a practical, balanced Planeswalker at its 4 mana cost. It is cheap enough to curve into and still have cards one might be able to discard. Nahiri is vulnerable, as she doesn't quite protect herself and can be rattled pretty easily at 4 loyalty.

+2
  A "blind loot" ability is usable with tons of Madness cards in hand, but it remains to be seen how often Madness will show up in any format. The upside of this ability is that it is a +2, and not a +1, so although you will have to discard cards to build her up, you still may happily do so twice if it means getting to her third ability. The value of this card will not be in card value. however.

-2
 Your opponent will be less enthused about attacking Nahiri unless confident in being able to overcome her. This ability falls short of counting as protection, yet its range of targets gives her more versatility. Shadows Over Innistrad is also shaping up to be an enchantment heavy set, so this ability may prove more useful than it might have been in previous sets.


-8
Nahiri's third ability, typically not entered into the discussion of a Planeswalker card, is actually slightly more relevant given that, in a board stall, or with no cards in hand, one may simply +2 her, and decline to discard a card, thereby doing nothing, and building her up to becoming a deadly tutor.








InstantSpeedMTG broke this story for you as soon as the hints dropped. We made puerile predictions for this card that were mostly off, but we can be happy to stand corrected while checking out our newest Planeswalker in the pantheon, Arlinn Kord/Arlinn, Embraced by the Moon.



shadows over innistrad magic the gathering

4 mana, 3 Loyalty
She is a young Planeswalker, as shown by her 3 loyalty points, yet can have a profound affect on the mid-game. She has a total of 5 planeswalker abilities, so 4 mana might be undervaluing Arlinn.

Arlinn Kord

+1
While necessary for strengthening her loyalty count and carrying her into the late game, this ability is actually on the short end of the effectiveness stick. You will be able to create one advantageous attack with this ability, which can sneak through 4-5 damage. This will be unlikely to create any change in the board state.

0
Arlinn's transform ability is extra special, being the mode in which she protects herself as well. InstantSpeedMTG's preview of the card predicted some 2/2 beasts would be summoned, and boy are we happy to be right about that one. One will likely use this ability right off and transform Arlinn, starting a very comforting cycle that will be one of pain for your opponent.

Arlinn, Embraced by the Moon

+1
Storywise, we learn that because of her Planeswalker spark, she is able to retain the same consciousness (and power) in both of her forms. On the card, this means not only the ability to transform back and forth between forms, which is a first in Magic, but also means she can share with her team and grow as a Werewolf. This means great things for a player's board state, as using this ability will quickly, if not immediately, force chump blocks our of your opponent and get you very close to a lethal strike. This ability will likely be the main win condition for any deck Arlinn is in.

-1
The turn after being played, you have a choice to lightning bolt a creature, sending Arlinn back to human form and opening the way for more 2/2 protectors. While not as versatile as some burn-style Planeswalker abilities, this does have the important caveat of saying "or player." Getting your opponent close enough will do for Arlinn's deck, or even doing six damage before attacking with 3-4 creatures being pumped by her. This is the Pain part of the aforementioned cycle for your opponent.

-6
We appreciate the effort, but really, do we need more abilities here? If played extremely late, Arlinn can create a "Gruesome Slaughter" on your opponents side of the battlefield. This ability is notably cheap and notably does not require your creatures to take damage (side note, they do tap, so watch out for Reality Smashers). This is a medium powered ability that one would likely not wish to sacrifice Arlinn for, opposed to continuing the wolf-bolt cycle that she is so well suited for.





jace shadows over innistrad magic the gathering

He has produced some of the most astronomical prices in Standard history; he is one of the most recognized names in Magic: The Gathering today; he is the Living Guildpact, and he is back -- It's Jace!

planeswalker shadows over innistrad magic the gathering
5 mana, 5 loyalty
Jace isn't going to be helping anyone in the early game, but shows he is the master of control and the epitome of a mono-blue Planeswalker in the sheer domination he will have over the mid-and late- game. On curve, he should be easy enough to protect long enough protect himself, and once he starts drawing you cards at a higher quality percentage, victory is in hand.

+1
Card quality is effective, and Jace is card quality incarnate. His is the purest card draw ability we've seen in Shadows Over Innistrad, if not the most imposing. A wise opponent, however, will know not to undervalue the threat that the Scry 1 portion presents, and if that opponent is being mana flooded at the same time, a concession typically follows.

-2
Jace is able to protect himself in a limited fashion by bouncing any specific threat to him. This will mean evasive creatures or tramplers, but will only mean one of them. Played on curve, this can set a player up for a slow but certain victory. Played late game, this ability loses a bit of value, as you are most likely to either have the blockers necessary or have far fewer.

-8
While just short of a total game-ender, this sure is a fun ability that does not seem too tough to achieve. Decks playing this card are likely to have blockers, counter-spells, and tempo spells to protect Jace, while the card itself helps you draw three cards at higher quality to help get there. Once achieved, Opponent's will likely lose hope, especially without card draw sources of their own.






It being a week of startling Planeswalker spoilers, why not add in a real jolt of madness? Hints to a certain vampire Planeswalker's presence have been dropped, as we explored Markhov Manor at GP Bologna and saw the pervasive madness tearing it apart. Perhaps, thought we, Sorin Markhov would be visiting us in the next set, Eldritch Moon. Wizards has upped the number of Planeswalkers (by at least one) by including the following card in Shadow's Over Innistrad.

sorin shadows over innistrad magic the gathering
6 Mana, 6 Loyalty
Sorin is now the most expensive Planeswalker revealed to us (seated in a color combination that in the last couple formats has wanted to play quicker, with less expensive creatures). Each besides, Arlinn, has a starting loyalty equal to its mana cost. In Sorin's case, this is a boon and makes him into a removal spell as well. Planeswalker cards this expensive rarely break into formats beyond Limited, as well. That being said, Sorin might be the one to change that trend (though he won't be too happy about it, or anything really).

+1

Sorin has a great card draw ability, which is something that both the new Nahiri and Jace cards wish to do as well. One will likely do 5-6 damage to one's opponent while building loyalty counters. Revealing your draw to your opponents may be a drawback for some, but in a black/white deck, one will likely be playing zombies, vampires, and clerics, so the element of surprise typically has much less affect than, say, a blue/black control deck. And, you are drawing cards!

-X
Easily his most useful ability, this middle section of text makes Sorin a removal spell worth 4-5 damage immediately, and if one has blockers, he will stick around and help draw cards for a while. This is quite powerful, quite versatile, and gets rid of pretty much every creature your opponent might be playing. If he is to see any use in Standard, this would be the way.

-9
This is definitely the kind of ultimate power that makes you guffaw once or twice, and everyone definitely will want to end a game in this manner. It's the most game-ending ability we've seen from this week's new Planeswalkers. It does seem like one could use the ability to make a huge comeback, however successfully blocking when you need such a comeback is an extreme rarity. You will get this off when you are already at a board stall or better, when you will most likely drop the card, lightning bolt something big, and start drawing cards and dealing damage. For this reason we believe this ability will not be used as often as guffawed at.

Tuesday, March 15, 2016

Spoilers over Innistrad: Odric, the Ridiculous

Ahh, nostalgia! Avacyn won't be the only card attempting to purify her name. Odric, the master tactician of Innistrad, will see reiteration as Odric, Lunarch Marshal, a 3/3 for 4 mana that has a ridiculous ability.


Honored Magic community member and podcaster Meghan Wolff was given the official duty of spoiling the card in an article from the Mothership. 

Of course, Commander fans will be racing to cram all the value they can find down the throats of opponents and yes, "White Weenie" will be a phrase spoken three times more often in the coming days.


Standard will likely remain aloof to Odric, though several Eldrazi themes could be bolstered with his inclusion, piggy backing off of the existing Eldrazi Mimic/Reality Smasher combo. Abzan builds might hold one Odric in the sideboard, though without Siege Rhino, they will be relying on mostly black cards for synergy.



In limited, this card will really shine. At RARE(!?), this card will appear once every other pod or so, and immediately pull a player VERY hard towards white. Even better for that drafter, the pick leaves one fairly open -- simply follow the trail of creature abilities.


The Limited meta-game is likely to undergo a complete overhaul once we arrive on Innistrad, yet it is already safe to say several draft decks will remain empowered. Relevant to the player who first picks Odric, White/black will continue to be a great choice. Elusive Tormentor, albeit a rare as well, will be a bomb next to Odric. 




With Odric as your enabler, low-power cards become game swinging, ability-sharing champions (even if they are zombies) like Farbog Revenant.

Opponent attacking with flyers? A single Watcher of the Web has eyes a'plenty, and alongside Odric, one will never worry for protection in the skies!

We expect more red cards to be spoiled soon, giving us more double-stike, trample, and maybe even menace for the pool. Long story made short, Odric allows you take medium value creatures alongside strong creatures with no abilities, and come out with a finely tuned, synergistic, elusive and advantaged phalanx.

Any drafted deck that can possibly play Odric, Lunarch Marshall will want to do so. It's basically a deck unto itself. It is notable that Odric only showers your forces with goodies during combat, leaving himself and any other key players very destructible and hexable during main phases. In a twist of dark flavor, Invasive Surgery could become Odric's best friend, easily drafted late.

Art by Chase Stone
 The possibilities will continue to make themselves available to us as our month of Shadows Over Innistrad spoilers continues, and we hope to be more than ready to rock a draft with Odric!

Tuesday, March 8, 2016

Wizards Confirms Shadows Over Innistrad Leaks Spoiled



On Monday, Shadows Over Innistrad Buy-a-Box promo and Event Decks were leaked onto Reddit, preceding the official promotional delivery by a full week. In the March 8th Daily Magic Update, writer Blake Rasmussen confirmed that indeed, some over at Wizards pressed a button too soon, thereby spoiling the spoilers planned for the following Monday. Rasmussen comments, "Oops."



What we see is five rare powerhouse cards. Markov Dreadnight, Flameblade Angel, and Soul Swallower are each intelligible, yet the text contained within Drogskul Cavalry and Nephalia Moondrakes remains a mystery. Also, who knows what the flip-side of Elusive Tormentor actually looks like?


The official spoiler will be released Monday, March 14th. Stay tuned to InstantSpeedMTG and Wizards for updates!


Monday, March 7, 2016

Wizards' World of Marketing Opportunities

We live in an age of spoilers, but Wizards has taken the offensive against the pervasive and hungry spoiler culture that has gripped us all. Unofficial spoilers have often garnered as much attention as any official marketing push. In response, Wizards has stepped up their marketing tactics by utilizing the worldwide online sphere of influence to maximum affect.

This past weekend Magic players worldwide gathered to compete in Detroit, Bologne, and Melbourne. In a promotional push truly spanning the globe, and in conjunction with Magic's online platform, we were treated to official spoilers in a manner and shape that truly incited a frenzy.

It began, as great things do, with the story. Three scenes from within Innistrad were elucidated, namely:

Sorin Markov's ancestral manor, now a ruin of antiquity,pulled into fractal pieces by the strange forces affecting Innistrad;



The lab of the Stitcher Geralf, a gory boudoir where a helping hand is never too hard to find;



The Thraben Cathedral, central for the Avacynian church, and perhaps a roost for the fearsome, snarling angels of Innistrad.



Each of these fictional locations was made real in one of the convention cities, where players would be able to experience a portion of the lore made real, complete with puzzles to solve and cosplayers spoiling new cards for the first time.

Meanwhile, the twitterverse kept in the conversation, earning it's own spoilers --




The star of the weekend?


Oh, only the craziest, mythic-rariest, angriest, angeliest card to enter Standard, ever.

(Don't worry, we know it's hard to read anything after reading Archangel Avacyn/Avacyn, The Purifier, and that you're probably reading the card over and over, whispering to yourself, shaking your head. We are still doing this, as well.)

The "kickoff weekend" was a successful, engaging, nuanced event that ended in reveals that lit the community on fire. No amount of internet spoiling could have achieved the hype this promotion did while also providing an interesting hook for coverage and follower-ship. We hope future promotional events are equally immersive, nuanced, and widely accessible.

Questions we are left with:

Will we have a new Jace card? 

Will we see the Werewolf Planeswalker Arlinn Kord?



 Will Avacyn work out her tension and be less angry?



Here's the official list of spoiled cards released over the weekend.


Shadows Over Innistrad pre-release weekend begins April 2nd.  May the madness continue!



Wednesday, March 2, 2016

MORE CONTENT!

Looking for more Oath of the Gatewatch content?  Love videos of MTGO drafts?  We know we do, and BOY do we have a treat for you!

Three InstantSpeedMTG! drafts are available now on YoutTube!

Here is a small sample:

While you're at it, head to the channel and hit the subscribe button! Come back and watch us master the format, every weekend!

Also check us out on twitch.tv/instantspeedmtg from midnight-2am mon-thursday, 8pm-11pm Saturday and Sunday, to catch all the action live!

A New Werewolf Planeswalker!

Arlinn, The New Werewolf Planeswalker in the upcoming Magic: The Gathering set Shadows Over Innistrad

Today begins the official countdown for Shadows Over Innistrad and their official marketing push. At the bottom of the page there is a simple introduction for one Arlinn Kord, and here's a tidbit about her --

Arlinn, The New Werewolf Planeswalker in the upcoming Magic: The Gathering set Shadows Over Innistrad
 "Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker." 


Not only is the lore introducing a new Planewswalker, but we are simultaneously being given gentle spoilers for a new Planeswalker card.  Not only will this be a new Planeswalker card, but most likely will be a flip-style, werewolf card!  It remains to be seen whether Arlinn will enter the story immediately and be playable for us on April 2nd, or if she will be join the Superfriend's ranks in the second set in the block, The Eldritch Moon.

What colors will Arlinn inhabit? Her obvious predecessor, Garruk Relentless (not technically or officially a werewolf, but we always wondered), was heavy into Black and Green. Both of these colors would be a safe bet. However, her wistful smile and reminiscence to Amy Poehler tell us Arlinn, while "tormented", is far from a ravenous, murderous lunatic. We are hoping a certain blue-aligned Planeswalker will show up and help her toward her light side. We predict Arlinn will be a Black/White card -- meaning it is unlikely for other black/white Planeswalkers to arrive in the upcoming Block (Still don't know where Sorin is...)

What abilities will Arlinn have? While our preceding comparable Planeswalker card used such words as "has deathtouch", "summon beast", and "destroy target Planeswalker," we have a feeling Arlinn will be a little less edgy at first. Summoning beast tokens is a pretty sure bet for a middle ability. Taking from Gideon, Ally of Zendikar, we also predict her first ability will be a self-morphing one, where Arlinn herself will take to the field, gaining perhaps indestructibility and/or deathtouch as a 4/4 creature. As for her ultimate ability, we are predicting a board-changing affect, something that would read, "Target Player receives an emblem that says 'during combat, each creature this player controls becomes a black 3/3 beast with deathtouch and loses all other abilities."

Here is a quick mock up of what Arlinn might look like.

A mock-up prediction of Arlinn, The New Werewolf Planeswalker in the upcoming Magic: The Gathering set Shadows Over Innistrad



Shadows Over Innistrad will feature 297 cards, a boost from Battle For Zendikar's 274. Pre-Release begins April 2nd.

Stay in touch with InstantSpeedMTG and Wizards for all the new info!