Tuesday, April 12, 2016

Shadows Over Innistrad Booster Box Opening!

We got our hands on a booster box, and we open it for you!




Stay tuned for more openings!

Friday, April 8, 2016

Limited Attention -- Shadows Over Innistrad's Most Wanted -- Green!

Keep eyes peeled and diligent in search of these draft picks, and pursue with extreme prejudice!


AUTUMNAL GLOOM // ANCIENT OF THE EQUINOX



Green is heavy into Delirium. Green/Black is good, and is very delirious. This card is good before it transforms, enabling your delirium with a cheap effect that only requires you to have some black mana to make cards fall like dead leaves into your graveyard. Once you have a 4/4 trample/hexproof Treefolk on the board, you are way ahead.
 Preferred Draft Pick: 2-5




CRAWLING SENSATION


This is another Delirium enabler, and one that will fit into more decks. This card can reliably give you 1/1 tokens starting on turn 4. This is a deceptive enchantment that may escape your opponents notice at first, but after two turns on the board, one is likely to have Delirium activated for your other cards, and you've taken 5-7 less damage thanks to your chump blocking insects. Graveyard hijinks decks will go crazy with this deck, gaining value from plenty of creature cards as they hit the graveyard. 
Preferred Draft Pick: 4-6



INTREPID PROVISIONER


Human tribal synergy may not be the most flavorful in the set, but it shall not be denied. Intrepid Provisioner is a solid body that passes the vanilla test thanks to a Trample ability that will keep it relevant after it's Entrance ability has resolved. In most color combinations, you will find Human creatures for your deck, not least of which being Green/White. 
Preferred Draft Pick: 4-6




WATCHER IN THE WEB


When I think of this card, I think of a Command & Conquer RTS game where you click a spot on the map and out pops a bunker, ready to be your defensive rock as well as take down a bunch of bad guys. If you play this card, defense is no longer what you have to worry about. It survives against most threats and removal spells, and locks down any flyers that might come your way (most of which having 1-2 power). Conversely, seeing an opponent drop this will seriously challenge one's gameplan.
Preferred Draft Pick: 4-6



PACK GUARDIAN


We all are going to be very accustomed to discarding lands during this set. Putting 6 power onto the ground on turn four is very nearly ridiculous. Even should you play this late game, you will still very likely get a great block or a very punishing attack in with this card. Getting full value from it is not a far shot to make, and will have double the effect on the board (if not your opponent's life total) than a card like Goldknight Castigator, a fellow four-drop. This card could almost deter players from laying a 5th land. At Uncommon, this could very well be THE reason to play Green. 
Preferred Draft Pick: 2-4


More bulletins as they develop! Stay tuned to InstantSpeedMTG.com!
DRAFT AWARE!